Motion, Animation, Design
Motion, Animation, Design

Welcome to the world of digital sorcery! I'm Andrew, originally from Cincinnati, I move to Indianapolis after graduation from Miami University, and have been working professionally as a mograph designer and animator for the past 7 years. I've worked on everything from Pokémon GO for Niantic, Coca-Cola, Dunkin', and a stack of animated TV spots.

I like to think of my job as digital sorcery. It's just more fun that way ( ̄ ̄). Even after all this time I still consider myself a fledgling wizard, growing and learning with every project. I'm always searching for fun, interesting problems to solve through motion, so if you need some magic, or have a spell to share, let me know!

2022 Reel

Creative Partners
Past & Present

Seven years deep into my career and still hungry for the next weird problem to solve. I've animated for Niantic's Pokémon GO, shaped pixels for Coca-Cola, and shipped work for a long list of clients in between: character rigs, 3D builds, rebrands, social campaigns, the whole spread.

I've lived in every corner of the pipeline: storyboarding, character animation, VFX, retopology, 3D modeling, background illustration, compositing, and all the way to delivery. I've got After Effects, Cinema 4D, the Adobe suite, Moho, Blender, and Toon Boom Harmony on routine rotation. But I stopped counting years-per-software a while ago. The real skill isn't loyalty to a program; it's how fast you can land in a new one and start making things. Master one ecosystem and the next one bends to you.

I've applied that same methodology in this AI dominated age. I regularly use AI for tasks like: generative video, decimating character illustration into rig-ready layers with occluded detail inpainted, on top of a stack of local models for jobs like depth estimation and footage upscaling. New tools, same goal; get the idea on screen faster and stranger than before.

A born n'bred buckeye, I've been pleasantly surprised by hoosier hospitality. When I'm off the clock, I'm folding origami, getting lost in a movie or a book, or burning something in the kitchen while I figure out how to cook. Most of it I do alongside my wife, Tallia, who's a much better cook than I am.

A Little About Me

As I previously mentioned, after almost a decade in this game, I've stopped counting years-per-software. I'm a tool geek by nature. Given the chance, I'd happily spend my days kicking the tires on new apps, plugins, and workflows just to see how they think. But what I've learned is that speed and adaptability matter more than loyalty to one program. The real edge is taking what you've learned in one tool and applying it inside the best one for the job in front of you.

I've put tons of hours into Maya, Houdini, Rive, DaVinci Resolve, Toon Boom, and many more along the way. For brevity's sake, here are the ones I lean on most 👈(゚ヮ゚👈)

Tech Stack

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